"/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/bin/igor/osx/x64/Igor" -j=8 -options="/tmp/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run Loaded Macros from /Users/chris/Library/Application Support/GameMakerStudio2/Cache/GMS2CACHE/test_proje_8AAC3708_1D8BA052/macros.json Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/bin/platform_setting_defaults.json Options: /Users/chris/Library/Application Support/GameMakerStudio2/chris_2035451/local_settings.json Options: /Users/chris/Library/Application Support/GameMakerStudio2/Cache/GMS2CACHE/test_proje_8AAC3708_1D8BA052/targetoptions.json Setting up the Asset compiler /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/bin/assetcompiler/osx/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="test_project" /td="/tmp/GameMakerStudio2/GMS2TEMP" /cd="/Users/chris/Library/Application Support/GameMakerStudio2/Cache/GMS2CACHE/test_proje_8AAC3708_1D8BA052" /rtp="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208" /zpuf="/Users/chris/Library/Application Support/GameMakerStudio2/chris_2035451" /prefabs="/Users/Shared/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=llvm-mac /tgt=2 /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/yyc/" /nodnd /cfg="Default" /o="/tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC" /sh=True /optionsini="/tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC/options.ini" /baseproject="/Users /Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/BaseProject/BaseProject.yyp" "/Users/chris/GameMakerStudio2/test_project/test_project.yyp" /v /preprocess="/Users/chris/Library/Application Support/GameMakerStudio2/Cache/GMS2CACHE/test_proje_8AAC3708_1D8BA052" Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 319.312ms Loaded Project: test_project finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 29.016ms Loaded Project: __yy_sdf_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 8.065ms Loaded Project: __yy_sdf_effect_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 8.906ms Loaded Project: __yy_sdf_blur_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 23.134ms Loaded Project: GMPresetParticles finished. Release build Options: /Users/chris/Library/Application Support/GameMakerStudio2/Cache/GMS2CACHE/test_proje_8AAC3708_1D8BA052/PlatformOptions.json homedir : /Users/chris remote_install_path : /Users/chris/gamemakerstudio2/GM_MAC/test_project Options: /Users/chris/Library/Application Support/GameMakerStudio2/Cache/GMS2CACHE/test_proje_8AAC3708_1D8BA052/ExtensionOptions.json PlatformOptions [Compile] Run asset compiler /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/bin/assetcompiler/osx/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="test_project" /td="/tmp/GameMakerStudio2/GMS2TEMP" /cd="/Users/chris/Library/Application Support/GameMakerStudio2/Cache/GMS2CACHE/test_proje_8AAC3708_1D8BA052" /rtp="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208" /zpuf="/Users/chris/Library/Application Support/GameMakerStudio2/chris_2035451" /prefabs="/Users/Shared/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=llvm-mac /tgt=2 /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/yyc/" /nodnd /cfg="Default" /o="/tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC" /sh=True /optionsini="/tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC/options.ini" /baseproject="/Users /Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/BaseProject/BaseProject.yyp" "/Users/chris/GameMakerStudio2/test_project/test_project.yyp" /v /debug /optionsini="/tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC/options.ini" /bt=run /rt=yyc Looking for built-in fallback image in /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/bin/BuiltinImages Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Rooms...finished..... 0 CC empty Compile Objects...finished.... 1 empty events Compile Timelines...finished. Compile Triggers...finished. Compile Extensions...finished. Global scripts...finished. finished. collapsing enums. Final Compile...finished. saving file /tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC/game.ios Writing Chunk... GEN8 size ... -0.00 MB option_game_speed=60 Writing Chunk... OPTN size ... 0.00 MB Writing Chunk... LANG size ... 0.00 MB Writing Chunk... EXTN size ... 0.00 MB Writing Chunk... SOND size ... 0.00 MB Writing Chunk... AGRP size ... 0.00 MB Writing Chunk... SPRT size ... 0.00 MB Writing Chunk... BGND size ... 0.00 MB Writing Chunk... PATH size ... 0.00 MB Writing Chunk... SCPT size ... 0.00 MB Writing Chunk... GLOB size ... 0.00 MB Writing Chunk... SHDR size ... 0.00 MB Writing Chunk... FONT size ... 0.00 MB Writing Chunk... TMLN size ... 0.00 MB Writing Chunk... OBJT size ... 0.00 MB Writing Chunk... FEDS size ... 0.00 MB Writing Chunk... ACRV size ... 0.00 MB Writing Chunk... SEQN size ... 0.00 MB Writing Chunk... TAGS size ... 0.00 MB Writing Chunk... ROOM size ... 0.00 MB Writing Chunk... DAFL size ... 0.00 MB Writing Chunk... EMBI size ... 0.00 MB Writing Chunk... PSEM size ... 0.00 MB Writing Chunk... PSYS size ... 0.00 MB Writing Chunk... TPAGE size ... 0.00 MB Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_ Texture Group - Default Writing Chunk... TGIN size ... 0.00 MB Writing Chunk... FEAT size ... 0.00 MB Writing Chunk... STRG size ... 0.00 MB Writing Chunk... TXTR size ... 0.03 MB 0 Compressing texture... writing texture __yy__0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex... 1 Compressing texture... writing texture default_0.yytex... Writing Chunk... AUDO size ... 0.00 MB Stats : GMA : Elapsed=326.341 Stats : GMA : sp=1,au=0,bk=0,pt=0,sc=0,sh=3,fo=0,tl=0,ob=1,ro=1,da=0,ex=0,ma=6,fm=0x800008000000 nname: /tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC/test_project.zip destname: /tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC/GameAssetsMac.zip /bin/bash -c 'cd ~ && mkdir -p /Users/chris/gamemakerstudio2/GM_MAC/test_project/test_project/' /bin/bash DONE (0) /bin/bash -c 'cd ~ && mkdir -p /Users/chris/gamemakerstudio2/GM_MAC/test_project/test_projectFromPC' /bin/bash DONE (0) rsync -ap "/tmp/GameMakerStudio2/GMS2TEMP/test_project_2243D8B_YYC/test_project/" "/Users/chris/gamemakerstudio2/GM_MAC/test_project/test_projectFromPC/" rsync DONE (0) cp "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/yyc/mac/bin/iconcreate.sh" "/Users/chris/gamemakerstudio2/GM_MAC/test_project/iconcreate.sh" cp DONE (0) cp "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/BaseProject/options/mac/icons/1024.png" "/Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png" cp DONE (0) /bin/bash -c 'cd ~ && chmod +x /Users/chris/gamemakerstudio2/GM_MAC/test_project/iconcreate.sh' /bin/bash DONE (0) /bin/bash -c 'cd ~ && /Users/chris/gamemakerstudio2/GM_MAC/test_project/iconcreate.sh /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png /Users/chris/gamemakerstudio2/GM_MAC/test_project/test_projectFromPC/test_project/Supporting\ Files/icon.icns' + dirOutput=IconSet.iconset + rm -rf IconSet.iconset + mkdir -p IconSet.iconset + sips -z 16 16 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_16x16.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_16x16.png + sips -z 32 32 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_16x16@2x.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_16x16@2x.png + sips -z 32 32 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_32x32.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_32x32.png + sips -z 64 64 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_32x32@2x.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_32x32@2x.png + sips -z 128 128 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_128x128.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_128x128.png + sips -z 256 256 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_128x128@2x.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_128x128@2x.png + sips -z 256 256 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_256x256.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_256x256.png + sips -z 512 512 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_256x256@2x.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_256x256@2x.png + sips -z 512 512 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_512x512.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_512x512.png + sips -z 1024 1024 /Users/chris/gamemakerstudio2/GM_MAC/test_project/icon512.png --out IconSet.iconset/icon_512x512@2x.png /Users/chris/GameMakerStudio2/GM_MAC/test_project/icon512.png /Users/chris/IconSet.iconset/icon_512x512@2x.png + iconutil -c icns IconSet.iconset -o '/Users/chris/gamemakerstudio2/GM_MAC/test_project/test_projectFromPC/test_project/Supporting Files/icon.icns' + rm -R IconSet.iconset /bin/bash DONE (0) /bin/bash -c 'cd ~ && rsync -c -r -l /Users/chris/gamemakerstudio2/GM_MAC/test_project/test_projectFromPC/ /Users/chris/gamemakerstudio2/GM_MAC/test_project/test_project' /bin/bash DONE (0) /bin/bash -c 'cd ~ && rm -rf /Users/chris/gamemakerstudio2/GM_MAC/test_project/test_project.app' /bin/bash DONE (0) /bin/bash -c 'cd ~ && cd /Users/chris/gamemakerstudio2/GM_MAC/test_project/test_project; xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration -xcconfig "/Users/chris/gamemakerstudio2/GM_MAC/test_project/test_project/__yy_certificate.xcconfg" ARCHS=`uname -m` VALID_ARCHS=`uname -m` build;' System.Exception: xcodebuild command exited with status 1 at Igor.XCodeOutputReader.Process(TextWriter _out) at Igor.MacBuilder.MacSendAndRunXCode(String _dir, Boolean _bLaunchDebugger, String option_mac_output_dir) at Igor.MacBuilder.Run() at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor) at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr) Igor complete. elapsed time 00:00:02.1701550s for command "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2024.6.1.208/bin/igor/osx/x64/Igor" -j=8 -options="/tmp/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 08/01/2024 15:33:26 FAILED: Run Program Complete For the details of why this build failed, please review the whole log above and also see your Compile Errors window.