******************************************************************************** Unity Plug-In Build Script 2.2.2 ******************************************************************************** Command Line Option Summary --------------------------- Build Actions(-b): build pack Selected Platforms(-m): iOS iPhoneSimulator (Build System Support: iOS, iPhoneSimulator, visionOS, tvOS, VisionSimulator, AppleTVSimulator, macOS) Build Config(-bc): all Package Output Path(-o): /Users/Path/To/unityplugins/Build Selected Plug-Ins(-p): Core GameKit CoreHaptics GameController Clean Actions(-k): all Force Clean(-f): No (-f not set) Build Tests(-t): No (-t not set) Codesigning Identity(-c): None supplied. Unity Installation Root(-u): /Applications/Unity/Hub/Editor/2022.3.60f1/Unity.app Validate Input -------------- : User selected to skip building for macOS. Play mode (the play button) in the Unity Editor will not be supported by the plug-ins. Would you like to enable build for macOS? [Y/n] n : Unity installation root provided, but no tests being built. Argument ignored. Configure Build Paths --------------------- Cleaning packages. Removing folder at path:/Users/Path/To/unityplugins/Build : You are about to delete the folder at /Users/Path/To/unityplugins/Build Proceed? [Y/n] Y Build output path not found. Creating: /Users/Path/To/unityplugins/Build Configure Native Library Build Options -------------------------------------- Native library build using: Xcode 26.0 (17A5276g) : If this is incorrect, please update your environment with xcode-select. (Call 'xcode-select -h' from the command line for more info.) Gather Unity Installation Info ------------------------------ Process Plug-Ins ---------------- Scanning native plug-in subfolder: Apple.Core Plug-in path: /Users/Path/To/unityplugins/plug-ins/Apple.Core Project version: 2022.3.59f1 Test assembly: Apple.Core.Tests Editor test assembly: Apple.Core.Tests.Editor Building Release Core native libraries for platform: iOS Build command: xcodebuild -scheme iOS - Release -destination generic/platform=iOS clean build Building Debug Core native libraries for platform: iOS Build command: xcodebuild -scheme iOS - Debug -destination generic/platform=iOS clean build Building Release Core native libraries for platform: iPhoneSimulator Build command: xcodebuild -scheme iOS - Release -destination generic/platform=iOS Simulator clean build Building Debug Core native libraries for platform: iPhoneSimulator Build command: xcodebuild -scheme iOS - Debug -destination generic/platform=iOS Simulator clean build Scanning for supported platforms. Found supported Unity platform: StandaloneOSX Platform variant: Device Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/NativeLibraries~/Release/macOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Device Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/NativeLibraries~/Release/iOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Simulator Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/NativeLibraries~/Release/iPhoneSimulator User chose to skip codesign. Found supported Unity platform: StandaloneOSX Platform variant: Device Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/NativeLibraries~/Debug/macOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Device Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/NativeLibraries~/Debug/iOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Simulator Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/NativeLibraries~/Debug/iPhoneSimulator User chose to skip codesign. Completed supported platform scan. Scanning native plug-in subfolder: Apple.GameController Plug-in path: /Users/Path/To/unityplugins/plug-ins/Apple.GameController Project version: 2022.3.57f1 : GameController appears to have no supported tests. Cannot find a 'Tests' folder under /Assets. Building Release GameController native libraries for platform: iOS Build command: xcodebuild -scheme iOS - Release -destination generic/platform=iOS clean build Building Debug GameController native libraries for platform: iOS Build command: xcodebuild -scheme iOS - Debug -destination generic/platform=iOS clean build Building Release GameController native libraries for platform: iPhoneSimulator Build command: xcodebuild -scheme iOS - Release -destination generic/platform=iOS Simulator clean build Building Debug GameController native libraries for platform: iPhoneSimulator Build command: xcodebuild -scheme iOS - Debug -destination generic/platform=iOS Simulator clean build Scanning for supported platforms. Found supported Unity platform: StandaloneOSX Platform variant: Device Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameController/Apple.GameController_Unity/Assets/Apple.GameController/NativeLibraries~/Release/macOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Device Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameController/Apple.GameController_Unity/Assets/Apple.GameController/NativeLibraries~/Release/iOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Simulator Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameController/Apple.GameController_Unity/Assets/Apple.GameController/NativeLibraries~/Release/iPhoneSimulator User chose to skip codesign. Found supported Unity platform: StandaloneOSX Platform variant: Device Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameController/Apple.GameController_Unity/Assets/Apple.GameController/NativeLibraries~/Debug/macOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Device Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameController/Apple.GameController_Unity/Assets/Apple.GameController/NativeLibraries~/Debug/iOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Simulator Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameController/Apple.GameController_Unity/Assets/Apple.GameController/NativeLibraries~/Debug/iPhoneSimulator User chose to skip codesign. Completed supported platform scan. Scanning native plug-in subfolder: Apple.CoreHaptics Plug-in path: /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics Project version: 2022.3.57f1 Test assembly: Apple.CoreHaptics.Tests Editor test assembly: Apple.CoreHaptics.Editor.Tests Building Release CoreHaptics native libraries for platform: iOS Build command: xcodebuild -scheme iOS - Release -destination generic/platform=iOS clean build Building Debug CoreHaptics native libraries for platform: iOS Build command: xcodebuild -scheme iOS - Debug -destination generic/platform=iOS clean build Building Release CoreHaptics native libraries for platform: iPhoneSimulator Build command: xcodebuild -scheme iOS - Release -destination generic/platform=iOS Simulator clean build Building Debug CoreHaptics native libraries for platform: iPhoneSimulator Build command: xcodebuild -scheme iOS - Debug -destination generic/platform=iOS Simulator clean build Scanning for supported platforms. Found supported Unity platform: StandaloneOSX Platform variant: Device Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics/Apple.CoreHaptics_Unity/Assets/Apple.CoreHaptics/NativeLibraries~/Release/macOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Device Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics/Apple.CoreHaptics_Unity/Assets/Apple.CoreHaptics/NativeLibraries~/Release/iOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Simulator Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics/Apple.CoreHaptics_Unity/Assets/Apple.CoreHaptics/NativeLibraries~/Release/iPhoneSimulator User chose to skip codesign. Found supported Unity platform: StandaloneOSX Platform variant: Device Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics/Apple.CoreHaptics_Unity/Assets/Apple.CoreHaptics/NativeLibraries~/Debug/macOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Device Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics/Apple.CoreHaptics_Unity/Assets/Apple.CoreHaptics/NativeLibraries~/Debug/iOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Simulator Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics/Apple.CoreHaptics_Unity/Assets/Apple.CoreHaptics/NativeLibraries~/Debug/iPhoneSimulator User chose to skip codesign. Completed supported platform scan. Scanning native plug-in subfolder: Apple.Accessibility Plug-in path: /Users/Path/To/unityplugins/plug-ins/Apple.Accessibility User omitted from list of plug-ins. Skipping: Accessibility Scanning native plug-in subfolder: Apple.GameKit Plug-in path: /Users/Path/To/unityplugins/plug-ins/Apple.GameKit Project version: 6000.1.4f1 : GameKit appears to have no supported tests. Cannot find a 'Tests' folder under /Assets. Building Release GameKit native libraries for platform: iOS Build command: xcodebuild -scheme iOS - Release -destination generic/platform=iOS clean build Building Debug GameKit native libraries for platform: iOS Build command: xcodebuild -scheme iOS - Debug -destination generic/platform=iOS clean build Building Release GameKit native libraries for platform: iPhoneSimulator Build command: xcodebuild -scheme iOS - Release -destination generic/platform=iOS Simulator clean build Building Debug GameKit native libraries for platform: iPhoneSimulator Build command: xcodebuild -scheme iOS - Debug -destination generic/platform=iOS Simulator clean build Scanning for supported platforms. Found supported Unity platform: iOS Platform variant: Device Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameKit/Apple.GameKit_Unity/Assets/Apple.GameKit/NativeLibraries~/Release/iOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Simulator Build Config: Release Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameKit/Apple.GameKit_Unity/Assets/Apple.GameKit/NativeLibraries~/Release/iPhoneSimulator User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Device Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameKit/Apple.GameKit_Unity/Assets/Apple.GameKit/NativeLibraries~/Debug/iOS User chose to skip codesign. Found supported Unity platform: iOS Platform variant: Simulator Build Config: Debug Platform path: /Users/Path/To/unityplugins/plug-ins/Apple.GameKit/Apple.GameKit_Unity/Assets/Apple.GameKit/NativeLibraries~/Debug/iPhoneSimulator User chose to skip codesign. Completed supported platform scan. Scanning native plug-in subfolder: Apple.PHASE Plug-in path: /Users/Path/To/unityplugins/plug-ins/Apple.PHASE User omitted from list of plug-ins. Skipping: PHASE Create Plug-In Packages ----------------------- Packing plug-in: Core Project package.json path: /Users/Path/To/unityplugins/plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/package.json Pack command: tar --auto-compress --create --file /Users/Path/To/unityplugins/Build/com.apple.unityplugin.core-3.1.8.tgz --directory /Users/Path/To/unityplugins/plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core -s /./package/ . Pack completed. Packing plug-in: GameController Project package.json path: /Users/Path/To/unityplugins/plug-ins/Apple.GameController/Apple.GameController_Unity/Assets/Apple.GameController/package.json Pack command: tar --auto-compress --create --file /Users/Path/To/unityplugins/Build/com.apple.unityplugin.gamecontroller-1.2.4.tgz --directory /Users/Path/To/unityplugins/plug-ins/Apple.GameController/Apple.GameController_Unity/Assets/Apple.GameController -s /./package/ . Pack completed. Packing plug-in: CoreHaptics Project package.json path: /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics/Apple.CoreHaptics_Unity/Assets/Apple.CoreHaptics/package.json Pack command: tar --auto-compress --create --file /Users/Path/To/unityplugins/Build/com.apple.unityplugin.corehaptics-1.3.1.tgz --directory /Users/Path/To/unityplugins/plug-ins/Apple.CoreHaptics/Apple.CoreHaptics_Unity/Assets/Apple.CoreHaptics -s /./package/ . Pack completed. Packing plug-in: GameKit Project package.json path: /Users/Path/To/unityplugins/plug-ins/Apple.GameKit/Apple.GameKit_Unity/Assets/Apple.GameKit/package.json Pack command: tar --auto-compress --create --file /Users/Path/To/unityplugins/Build/com.apple.unityplugin.gamekit-4.0.0.tgz --directory /Users/Path/To/unityplugins/plug-ins/Apple.GameKit/Apple.GameKit_Unity/Assets/Apple.GameKit -s /./package/ . Pack completed.