Hello,
I would like to know if anyone has or still using the GKVoiceChat capabilities in their apps. I wanted to use it for my online game but I am coming across issues using it and wondering if their are alternatives?. The documentation mentions to use Share-play but that wont be possible with random online players. Any help will be appreciated!.
Graphics and Games
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Hello, I try to invite a friend to play my app , however when the friend try to press invite link component via iMessage, it shows “Retrieving” and then disappear, nothing happens,
it doesn't redirect to my app, what I'm missing? or doing wrong I can leave some part of my code
import Foundation
import GameKit
extension RealTimeGame: GKLocalPlayerListener {
/// Handles when the local player sends requests to start a match with other players.
func player(_ player: GKPlayer, didRequestMatchWithRecipients recipientPlayers: [GKPlayer]) {
print("\n\nSending invites to other players.")
}
/// Presents the matchmaker interface when the local player accepts an invitation from another player.
func player(_ player: GKPlayer, didAccept invite: GKInvite) {
// Present the matchmaker view controller in the invitation state.
if let viewController = GKMatchmakerViewController(invite: invite) {
viewController.matchmakerDelegate = self
rootViewController?.present(viewController, animated: true) { }
}
}
}
also I don't have "<key>CFBundleURLTypes</key>" in my info.plist, I don't know I need that or not...
Hello,
Asking the following as, I was unable to find answers via search on the forum and in the documentation:
Invitations sent via iMessage seem to work correctly with my custom image ( GKMessageImage.png ) however, notifications sent to Game Center Friends via invites generated in Game Center do not include the custom image ( GKMessageImage.png ).
Questions:
Is this expected behavior? Is there a different way to customize the image in the notification? Note the Game Center notification includes the App name correctly.
I also noted in the WWDC session in 2016 ( saw video recently ) that there was some mention of no longer adding friends via Game Center. Is that currently true?
Thanks in advance.
I am having a difficult time to create particle systems in Reality Composer Pro (visionOS beta 3). They tend to start to flicker and all particles disappear and reappear in semi-random intervals.
I can clearly see that happening with one effect that I put inside a small box consisting of 4 transparent walls that has a solid floor. When I change the view angle the particle system starts to flicker when viewed from below its emission height.
I tried all combinations of particle rendering: billboard->free, additive etc and it does not change anything. I am using the default particle image.
Any help appreciated
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags:
Graphics and Games
Beta
Reality Composer Pro
visionOS
Why do I get this error almost immediately on starting my rendering pass?
Multiline
BlockQuote. 2024-05-29 20:02:22.744035-0500 RoomPlanExampleApp[491:10341] [] <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)
2024-05-29 20:02:22.744455-0500 RoomPlanExampleApp[491:10341] [] <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)
2024-05-29 20:05:54.079981-0500 RoomPlanExampleApp[491:10025] [CAMetalLayer nextDrawable] returning nil because allocation failed.
2024-05-29 20:05:54.080144-0500 RoomPlanExampleApp[491:10341] [] <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)