Our app includes the UIRequiresFullScreen plist key, but the iPadOS 26 betas seem to ignore this. The window handle is still displayed, and while the window aspect ratio seems to be constrained, you can still adjust it and arrange it alongside other apps. We do not want to support windowing or multi-tasking, and the WWDC sessions indicated there would be a way to opt out of the new windowing system. Has UIRequiresFullScreen been silently deprecated, or are we missing something in our implementation?
UIRequiresFullScreen in iPadOS 26
UIRequiresFullScreen
is deprecated, as mentioned in multiple WWDC 25 sessions.
Make your UIKit app more flexible, What’s new in UIKit & What’s new in SwiftUI.
i have the same issue... my application have over 600 views objc + xib what the way for adapt the app fullscreen? we cannot rewrite all views
i found a UIDesignRequiresCompatibility for plist, but i don't understand if is temporary until beta or will works in the future
I do have the same issue, UIRequiresFullScreen
does not seem to be working any more. Also adding UIDesignRequiresCompatibility
does not help with that.
I understand that many apps are great when supporting all orientations and sizes, but there are also legitimate specific use cases where fullscreen portrait only is all that is needed and wanted.
Specifically, I also wonder how games are supposed to handle this?