Command CodeSign failed with a nonzero exit code - OpenGL

Hey,

So i am trying to setup OpenGL on my mac. Specs : M2 Pro, 15.5 (24F74) Now i have setup the entire project properly as far as i know. GLFW, GLAD and the OpenGL framework. the build libraries are also reference and everything.

I have also included the glad.c file in the folder. i have also kept it to run locally in signing tab. its still giving me Command CodeSign failed with a nonzero exit code

All the ss are provided

When you get an error like this, codesign usually outputs something helpful to the build report. I explain how to get at that in Command [something] failed with a nonzero exit code. What are you seeing?


Sign to Run Locally should be fine in this context, but I generally recommend that you use Apple Development signing. You don’t have to pay to join the Apple Developer Program to use that. Rather, use your existing Apple Account to log in to Xcode > Settings > Accounts and Xcode will set up a Personal Team.

IMPORTANT The Personal Team feature has significant limitations. For the details, see Developer > Support > Choosing a Membership. However, those limits are primarily relevant to iOS. Mac developers generally don’t even notice (-:

Share and Enjoy

Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"

Command CodeSign failed with a nonzero exit code - OpenGL
 
 
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