home button cannot be pressed.
attempting to enable developer mode says "press home to continue"
the usual accessibility switch "assistive touch" that is shown on iOS is not available on this screen
so dev mode cannot be enabled
this is an accessibility issue
General
RSS for tagExplore best practices for creating inclusive apps that cater to users with diverse abilities
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
When using an app via external keyboard, FocusState and .focused used to work just fine until iOS17. Vertical-axis textfields were also accessible without any issues. But after iOS18 update, adding focused modifier removes elements out of focus order of external keyboard.
1 such example is -when a button using focused modifier and @FocusSate is inside a ScrollView and if this view is getting opened via NavigationLink, that button is not accessible via Bluetooth (external) keyboard.
TextEditor / Vertical-axis TextFields also seem to be impacted in external-keyboard-focus-order when added inside ScrollView.
Is this a known iOS18 issue with ScrollView / any tip to get this fixed ?
Sample code that can reproduce this issue:
struct ContentView: View {
@State private var showBottomSheet: Bool = false
@State private var goToNextView: Bool = false
@FocusState private var focused: Bool
@AccessibilityFocusState private var voFocused: Bool
var body: some View {
NavigationView {
VStack {
Text("Hello, world!")
// This button works fine in Bluetooth keyboard in all versions
Button("Trigger a bottomsheet") {
showBottomSheet = true
}
.focused($focused)
.accessibilityFocused($voFocused)
Button("Goto another view") {
goToNextView = true
}
NavigationLink(
destination: View2(),
isActive: $goToNextView
) { EmptyView() }
.accessibility(hidden: true)
}
.sheet(isPresented: $showBottomSheet,
onDismiss: {
focused = true
voFocused = true
}, content: {
VStack() {
Text("Hello World ! I'm in a bottomsheet")
Button("Close me") {
showBottomSheet = false
}
}
})
.padding()
}
}
}
#Preview {
ContentView()
}
struct View2: View {
@FocusState private var focused: Bool
@AccessibilityFocusState private var voFocused: Bool
@State private var showBottomSheet: Bool = false
var body: some View {
ScrollView {
VStack {
Text("check")
// In iOS18, this button doesn't get focused in Bluetooth / external keyboard
// This issue occurs when these 3 combine in iOS 18 - a button using FocusState inside a view that has a ScrollView & it is opened via NavigationLink
Button("Trigger a bottomsheet") {
showBottomSheet = true
}
.focused($focused)
.accessibilityFocused($voFocused)
Button("Test button") { }
}
.sheet(isPresented: $showBottomSheet,
onDismiss: {
focused = true
voFocused = true
}, content: {
VStack() {
Text("Hello World ! I'm in a bottomsheet")
Button("Close me") {
showBottomSheet = false
}
}
})
.padding()
}
}
}
How to access application’s Trust Store to include the new server certificate
Topic:
Accessibility & Inclusion
SubTopic:
General
In iOS18, when a button using @FocusSate is inside a ScrollView and if this view is getting opened via NavigationLink,
The button is not accessible via Bluetooth (external) keyboard)
Is this a known isssue in iOS18
Topic:
Accessibility & Inclusion
SubTopic:
General
i downloaded ios 18.2 and siri returned to the old ios 17 siri.iIt wont respons.i have to click the button many times to respond and when it does it goes away.also genmoji isnt downloading
i have iphone 15 pro max
Topic:
Accessibility & Inclusion
SubTopic:
General
Hello community,
We're designing an app that can optionally be controlled by a stylus with a mesh tip. In this case, the mesh tip we're using is 5 mm in diameter. It seems that mesh tip contact detection is unstable in this size, although it works better with a larger diameter.
Is it possible to access a setting in iOS that lets you define the minimum contact area needed to detect a contact on the screen? This would enable us to use this 5 mm stylus.
Best regards,
Edwin
Topic:
Accessibility & Inclusion
SubTopic:
General
if you are on the tik tok website on safari, you are able to view a video that originally brought you to the website the from the search log, but if you want to click on another video listed on the website, it claims you need to use the app to go farther, and upon proceeding it just brings you to the App Store regardless if you have the app already or not , and you are unable to view the video displayed on the website without searching for it separately on the app.
Topic:
Accessibility & Inclusion
SubTopic:
General
I updated with 18.3 beta, but lost video and audio option with that update, I tried to restore with itune in windows 11, got struck between. Forcefully turned off ipad, after two tries got off.... Off like blinked out screen... Not tried all tricks to on, can't on....please tell a solution. Used all your advices in internet. It was 90% charged, working superbly. So far no risk... Please help me. No charging icon, no sign of life. How can On?
Topic:
Accessibility & Inclusion
SubTopic:
General
I am registering my startup for an Apple Developer Account so that we can put our app on the App Store. I do not want use my personal Apple ID's payment to pay the $99 annual fee. How can I change the payment method so that I can continue with my enrollment?
If I use NSAlert the buttons look like this:
The Cancel button has a gray background. We got complaints about the bad contrast and people pointed out that the alerts from System Settings look like this:
Here the Cancel button has a white background. Unfortunately I did not find out how to make the buttons in my own alerts look like those in System Settings. Setting the button's bezel color to white did not work. Any help would be highly appreciated. Thanks.
Best regards,
Marc
Dear Apple Support,
I am reporting a critical issue affecting parental control apps like my app, Choreio, which is live on the App Store.
When Screen Time settings are configured to require a parent’s password for changes, parents must log in on their child’s device to make any adjustments. This restriction is expected to extend to apps using the Screen Time API, such as Choreio.
However, I’ve discovered a significant bug: children can bypass this restriction by simply toggling off Choreio in the Screen Time settings—without needing the parent’s password. This effectively disables the app and defeats its purpose as a parental control tool.
Please address this issue as soon as possible to ensure the intended functionality of parental controls. Let me know if you need any additional information to assist with resolving this.
Thank you for your attention to this matter.
Best regards,
Jeff Houston
STEPS TO REPRODUCE
Here are the steps to reproduce the issue clearly:
Install Choreio from the App Store on the child’s phone.
Enable parental controls in Screen Time and set it to require the parent’s password for any changes to Screen Time settings.
Go to the Screen Time settings on the child’s phone.
Observe that the child can simply toggle off Choreio, effectively deactivating the app, without needing the parent’s password.
Expected behavior: Toggling off Choreio should require the parent’s password, just like it does for other Screen Time settings.
Let me know if additional details are needed!
Topic:
Accessibility & Inclusion
SubTopic:
General
Currently i am using an iphone 15 pro which is just 7 months old but it was good till this month it was at 97% even after using more than 6 months, but in recent fews days it is regularly dropping by 1% every day and now it is at 89% only with 10 to 12 days it dropped by 8% . Is my battery defective or something is wrong with my phone .
bcoz of this i am very upset because of this bad decrease of battery health . i have heard it is normal to degrade by 1% monthly but mine is dropping daily its soo frustrating.
and if my battery reaches under 80% within the warrenty period?
will get a free battery replacement from apple or not ? I don’t have apple care+ .
But its under 1 year standard warrenty .
please reply apple as its soo frustrating
Has the NEHotspotNetwork framework removed the fetchAvailableNetworksWithCompletionHandler API? xcode version: 16.2 ios sdk: 18.2
I want to get wifi's list by NEHotspotNetwork framework, but i didn't find any useful infomation about it
I cannot pair my PHONAK hearing aids after I upgraded to iOS 18.3
under hearing devices, it just keeps on switching will not find anything. I’ve undelete them and reinstall them four times. Uninstalled the app. Under Bluetooth, it finds it and has it. But under hearing devices where I can control everything it will not. Once I add the hearing aids, my phone goes completely silent. I do not know if anyone calls or texts me
I did the 18.3 update over the weekend and every contact and their information (family names, addresses, photos etc) that was added to my phone over the last year is completely gone. I’ve spent hours on the phone with Apple and their “top” senior account employees with no resolution. I am told my case has been escalated to engineering and they will get back to me in one week. I have zero confidence my issue will be resolved. I’ve gone over and over every action done over the weekend and the only thing I did was erase some emails and do the update. There has to be a way they can see every action made on my phone to find the issue.
Topic:
Accessibility & Inclusion
SubTopic:
General
All of the Sports widgets in iOS 18 have disappeared for older models, people relied on these for sports updates!! Not even the new Apple Sports app has a widget...
Topic:
Accessibility & Inclusion
SubTopic:
General
I checked the latest release notes for latest beta, and there doesn't seem to be a fix for this. But basically, the vibrations that you receive for when you long press a message to react, or hold down on an app in Home Screen, seem to stop working after a while.
This issue is reoccurring randomly.
Steps to repro:
Not fully sure on this, but I'm on iPhone 16 pro max and running the iOS 18.3 dev beta described in the title. I have the default haptics enabled in which you receive a vibration when you long press on a message in iMessage or Messenger, and also when you long press on an app on the Home Screen.
These seem to stop working, along with any other vibrations apart from calls and notifications) after a while. The only workaround is to restart the iPhone entirely.
anyone else face the same?
When turning VoiceOver ON, GCController does not send button press events for "Button A" and "Button Center".
This happens when using Siri 2nd generation remote (with dedicated arrow buttons on the circle around center button) and also when using iOS remote. I didn't test it on old Siri 1st generation with touchpad without arrow buttons.
Example:
gameController.microGamepad?.allButtons.forEach { button in
button.valueChangedHandler = { [weak self] _, _, _ in
self?.buttonHandler(gameController: gameController, button: button)
}
private func buttonHandler(gameController: GCController, button: GCControllerButtonInput) {
print("BUTTON: Pressed \(button.description) isPressed=\(button.isPressed) isTouched=\(button.isTouched)")
}
#endif
VoiceOver ON (incorrect behavior):
BUTTON: Pressed Direction Pad Left (value: 0.030, pressed: 1) isPressed=true isTouched=true
BUTTON: Pressed Direction Pad Down (value: 0.079, pressed: 1) isPressed=true isTouched=true
BUTTON: Pressed Direction Pad Left (value: 0.000, pressed: 0) isPressed=false isTouched=false
BUTTON: Pressed Direction Pad Down (value: 0.000, pressed: 0) isPressed=false isTouched=false
VoiceOver OFF (correct behavior):
BUTTON: Pressed Direction Pad Left (value: 0.137, pressed: 1) isPressed=true isTouched=true
BUTTON: Pressed Direction Pad Up (value: 0.078, pressed: 1) isPressed=true isTouched=true
BUTTON: Pressed Button A (value: 1.000, pressed: 1) isPressed=true isTouched=true
BUTTON: Pressed Button Center (value: 1.000, pressed: 1) isPressed=true isTouched=true
BUTTON: Pressed Button A (value: 0.000, pressed: 0) isPressed=false isTouched=false
BUTTON: Pressed Button Center (value: 0.000, pressed: 0) isPressed=false isTouched=false
BUTTON: Pressed Direction Pad Left (value: 0.000, pressed: 0) isPressed=false isTouched=false
BUTTON: Pressed Direction Pad Up (value: 0.000, pressed: 0) isPressed=false isTouched=false
I could use for detection Direction Pad Left/Right/Up/Down and detect position between -0.7 and +0.7 and handle it as center button press, because I use that on old Siri remote where I need to distinguish center button and arrows (for switching TV channels by Up/Down and Skip forward/back by Left/Right arrows), but for new Siri remote it would be unnecessary workaround.
Does anybody know why the center/select button is not detected when VoiceOver is ON. Is there another way of detecting it using GCController?
I don't want to use SwiftUI onTapGesture for this one particular case.
Is it an unexpected bug in tvOS APIs or is there some specific reason why center button is not handled by GCController when VoiceOver is ON?
Thanks.
I am getting this issue when trying to accept an invite to a new test version of our app.
****Unable to Accept invite
This invitation cannot be accepted because your Apple Account, xxxxxxxx.me.com, has already been associated to this app.****
Can you help please?
Topic:
Accessibility & Inclusion
SubTopic:
General
I am trying to implement voice over to my game, and have encountered an issue where a static text will take focus of all other interactions. I have a tutorial scene where I have one short "static text" accessibility node, but rest of gameplay is without such. This static text field occupies small part of screen and works fine, but I am not able to click on anything else, including any of my gameplay elements, wherever on the screen I click, it just re-highlights that static text.
It there a requirement for all elements to use Accessibility Nodes and can't have mixed setup with some not having them ?
How can I get around it?
Question number 2: What decides which Accessibility node gets selected when entering a new UI screen, I have multiple buttons and am observing rather random behaviour, every time different button is highlighted first.
Question number 3: The plugin documentation mentiones runtime support in play mode, are there any specific steps for this to work as I can't seem to be able to. I have VoiceOver enabled on macOS unity is on macOS (also tried iOS) platform but it doesn't seem to do anything. Note my buttons and label accessibility nodes work correctly on iOS build.
Thanks in advance for any help