Since 17.4 Dev Beta 2, I have been having Bluetooth issues.
I had hoped it would have cleared up but even in 17.4.1 it continues.
Airpod and Echo Auto are the only 2 audio devices I have.
The audio will become chopping, rubber band or sound robotic and sometime completely disconnect.
While driving it will occur on both audio devices.
Sometimes I'm stopped at red light and the issue occurs.
The phone is less than 3 feet from the device at all times.
I have read forums and removed and readded the devices but that did not help.
I really do not want to have to reset my phone since my 2FA apps do not recover in a restore.
Anyone have any suggestions?
Hardware
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The battery drains quickly on iPhone SE 3. Whenever I take it off the charger it drains from 100% to 80% in 20 minutes. Please fix this bug?
Topic:
App & System Services
SubTopic:
Hardware
Hello,
I recently installed the macOS 26 beta version on my MacBook Air M3, and I've encountered an issue where edited Word files are failing to save. I’ve tried restarting my laptop and checking for updates, but the problem persists.
Has anyone else experienced this issue? Is there a specific setting I might have missed or any troubleshooting steps you recommend?
Thank you for your assistance!
Topic:
App & System Services
SubTopic:
Hardware
Our company is developing an MFi headset with a button that we would like to use for initiating PTT.
We can detect the button press and initiate PTT successfully, even when the app is not in the foreground, using the ExternalAccessory framework.
But I wonder if this is a coincidence, or a scenario that should reliably work with Push to Talk?
我在Core Bluetooth中发现了连接数量相关的错误码:CBError.Code.connectionLimitReached。
但是并没有找到最大连接数量相关的定义。请问在哪里可以找到最大连接数量相关的定义?
Hello. I have a problem with update check ! Say “ error to Check update” update section on my iPhone 16 pro.
what Is the solution to fix?
Topic:
App & System Services
SubTopic:
Hardware
I updated my iPhone to 26 and I just went to to to see if my iPhone was up to date I went and see but a came across this
when I go to software and update it says can’t check for updateS.
Topic:
App & System Services
SubTopic:
Hardware
Hey, I need to know how to use texture mapping for rendering a spectrogram in metal. As I need smoothens the spectrogram. In my current project I am using vertex based approach which results in blocky behaviour between each quad. I need to smooth across each qaud so that It will smoothly gradient over.
I want to get Cover-Art Image over Bluetooth. From the SDP Discover iPhoneSE, it support Cover-Art Feature.
I connect and config OBEX Channel with L2CAP ERTM, it is successful.
I send connect_request the OBEX Connect, the iPhone always no any response, and l2cap s-frame response from iPhone always failed.
From the Apple Developer, it need Apple Authentication Chip.
Is it still necessary now? Are there any other ways to obtain album pictures?
I need to implement an app that exchanges data with peripherals through TypeC on Apple 15 phones, but I have two questions that I need to ask for help:
Which library is used to communicate with peripherals through the TypeC port of the Apple mobile phone?
Do peripherals need to pass MFi authentication before they can communicate with the App?
Topic:
App & System Services
SubTopic:
Hardware
Hello. I am building a BLE device that is Activity Fitness based and would like a "System Level" BLE connection on WatchOS using an ESP32 (I have built a test of this on the firmware side). Meaning I do not want my iOS app to pass the BLE connection to the WatchOS app. It seems like these App Level connections do not get as many background updates as a System Level connection, and also requires the WatchOS app to be launched to connect to the BLE device
The System Level BLE connection (WatchOS Settings > BLE > Health Devices) allows for auto connection in the background, and gets more reliable background communication between the BLE device and the Apple Watch
On the Apple MFi Page it only mentions iOS:
From Apple MFi Page:
:: Who does NOT need to join -
Developers and manufacturers of accessories that connect to an Apple device using only Bluetooth Low Energy, Core Bluetooth, or standard Bluetooth profiles supported by iOS
Does this apply to WatchOS as well?
So, if I am making an BLE device that is Activity Based, and has one of the allowable Health Device UUIDs, is the BLE System Connection allowed using any BLE chip? Including say an ESP32
I have built a test BLE firmware that is a Health Device UUID, and the WatchOS sees it as a health device
Is this fine then? No need for MFi application and also no need to worry about which BLE chip is used?
thanks
How to remove Matter accessory connection artefacts? This appears after connecting and then removing a Matter test accessory. Please see attached screenshot:
We are developing a matter device. How can we display our own APP under the Home device information?
I have an accessory with MFi authenticaiton passed(got 0xAA05) and identification accepted (got 0x1D02). But when I try to open the target stream by using iAP2 EA session framework, I always enounter the same error looking like:
XPC connection error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.accessories.externalaccessory-server was invalidated from this process." UserInfo={NSDebugDescription=The connection to service named com.apple.accessories.externalaccessory-server was invalidated from this process.}
anybody can tell me what it related with? And what can I do to go through it quickly? Thank you much in advance.
Hi
I am implement my app with Core NFC , I found the module have their own UI , can I implement without the UI? we want the NFC scanning in background , not blocking the UI.
Hey everyone, how’s it going?
I’d like to know if, by enrolling in Apple’s MFi program, I’ll gain access to develop my own tags and my own app to track them using Apple’s Find network. I also read that there’s an estimated cost of $4 per device—does that apply to each device produced, or only at the time of registering the device, with no fee for additional units?
On iOS 18.x when try to create EASession we get nil, but on iOS 17.x everything works.
We have app which use USB cable for connecting external accessories.
Scenario is when we have fresh instal, connecting with accessory work fine, EASession is created, streams are opened.
When we unplug USB, we close streams, remove any reference to session and accessory, remove accessory delegate.
When plug it again, creating EASession is returning nil. Only after restarting iPhone, we can create new EASession with appropriate protocol and accessory. Every next attempt without reseting iPhone is failing.
Logs from accessory is following:
00:05:51.811000 : onUSBDeviceFound(pDevice=0xffc818)) iPhone USB device already in the device list w/id=1 -> update status now[21;1H
00:05:51.830000 : setConnectionStatus(status=connected) [devId=1] state updated -> forward[21;1H
Capabilities indicate HostMode possibility => role switch is triggered
00:05:52.848000 : updateDIPODeviceConnections() iPhoneUSB w/caps=5 (=CarPlay or HostMode), deviceTag=2 in Device mode -> request role switch[21;1H
Role switch seems to be successful
00:05:54.914000 : setSwitching('stable') changed[21;1H
00:05:54.915000 : updateDIPODeviceConnections() iPhoneUSB w/caps=2, id=1, deviceTag=2 and native transport -> request app launch and call connectUSB[21;1H
00:05:54.967000 : ConnectiAP2(05ac:12a8, s/n='00008101000160921E90801E', writeFD='/dev/ffs/ep3', readFD='/dev/ffs/ep4', hostMode){3}[21;1H
Native transport should become available but does not (the following line is not present for failed case. Taken from successful case)
00:05:24.983000 : OnDBusPropChanged_NativeTransport(): deviceId=2, started=1, iAP2iOSAppIdentifier=1, sinkEndpoint=3, sourceEndpoint=4, TransactionID=1
EAP Start event not received (trace line from success try)
00:05:25.057000 : EAPSessionStart(ctx=0x74e0b800){2} called[21;1H
Is there any braking change on iOS 18 considering EASession?
Also what is strange is that it works on fresh instal/restart iPhone, but not working on second attempt?
I have a 4-input, 4-output hardware device and an 8-input, 8-output virtual device, which I combine into an aggregate device. I am using the SimplyCoreAudio library to get the channel count. The code is as follows:
aggregationDevice!.channels(scope: .input) =>> 12 aggregationDevice!.channels(scope: .output) =>> 12
When the program's MicrophoneMode is set to standard, the channel count is correct. However, when I set the MicrophoneMode to voiceIsolation, the channel count is incorrect:
aggregationDevice!.channels(scope: .input) =>> 4 aggregationDevice!.channels(scope: .output) =>> 12
Below is the code for creating the aggregate device:
func createAggregateDevice(mainDevice: AudioDevice,
secondDevice: AudioDevice?,
named name: String,
uid: String) -> AudioDevice?
{
guard let mainDeviceUID = mainDevice.uid else { return nil }
var deviceList: [[String: Any]] = [
[
kAudioSubDeviceUIDKey: mainDeviceUID,
kAudioSubDeviceDriftCompensationKey:1
]
]
// make sure same device isn't added twice
if let secondDeviceUID = secondDevice?.uid, secondDeviceUID != mainDeviceUID {
deviceList.append([
kAudioSubDeviceUIDKey: secondDeviceUID,
kAudioSubDeviceDriftCompensationKey:1,
kAudioSubDeviceInputChannelsKey:8
])
}
let desc: [String: Any] = [
kAudioAggregateDeviceNameKey: name,
kAudioAggregateDeviceUIDKey: uid,
kAudioAggregateDeviceSubDeviceListKey: deviceList,
kAudioAggregateDeviceMainSubDeviceKey: mainDeviceUID,
kAudioAggregateDeviceIsPrivateKey:false,
]
var deviceID: AudioDeviceID = 0
let error = AudioHardwareCreateAggregateDevice(desc as CFDictionary, &deviceID)
guard error == noErr else {
return nil
}
return AudioDevice.lookup(by: deviceID)
}
I hope someone can tell me the reason Thank you!
Dear Sir,
I have some questions of IC firmware development of Find My.
Any rule request that item must include dual bank feature in IC?
I am using Nordic SDK_Connect SDK, Apple has own SDK? If yes, can I download it to use?
In Find-My, Apple has service UUID in bluetooth IC?
Thank you.
Best regards,
Sam Ng