Hardware

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Delve into the physical components of Apple devices, including processors, memory, storage, and their interaction with the software.

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Bluetooth Connectivity Issues
Since 17.4 Dev Beta 2, I have been having Bluetooth issues. I had hoped it would have cleared up but even in 17.4.1 it continues. Airpod and Echo Auto are the only 2 audio devices I have. The audio will become chopping, rubber band or sound robotic and sometime completely disconnect. While driving it will occur on both audio devices. Sometimes I'm stopped at red light and the issue occurs. The phone is less than 3 feet from the device at all times. I have read forums and removed and readded the devices but that did not help. I really do not want to have to reset my phone since my 2FA apps do not recover in a restore. Anyone have any suggestions?
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1.4k
Jun ’25
Unable to Save Edited Word Files After Installing macOS 26 Beta on MacBook Air M3
Hello, I recently installed the macOS 26 beta version on my MacBook Air M3, and I've encountered an issue where edited Word files are failing to save. I’ve tried restarting my laptop and checking for updates, but the problem persists. Has anyone else experienced this issue? Is there a specific setting I might have missed or any troubleshooting steps you recommend? Thank you for your assistance!
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29
Jun ’25
How can I get a cover-art image via Bluetooth BIP
I want to get Cover-Art Image over Bluetooth. From the SDP Discover iPhoneSE, it support Cover-Art Feature. I connect and config OBEX Channel with L2CAP ERTM, it is successful. I send connect_request the OBEX Connect, the iPhone always no any response, and l2cap s-frame response from iPhone always failed. From the Apple Developer, it need Apple Authentication Chip. Is it still necessary now? Are there any other ways to obtain album pictures?
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49
Jun ’25
Is it possible to communicate with peripherals through the TypeC port of Apple 15 or above mobile phones?
I need to implement an app that exchanges data with peripherals through TypeC on Apple 15 phones, but I have two questions that I need to ask for help: Which library is used to communicate with peripherals through the TypeC port of the Apple mobile phone? Do peripherals need to pass MFi authentication before they can communicate with the App?
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53
Jun ’25
Confused by what is allowed for System Level Apple Watch Bluetooth Connection. Does it require MFi or are there only some BLE chips allowed?
Hello. I am building a BLE device that is Activity Fitness based and would like a "System Level" BLE connection on WatchOS using an ESP32 (I have built a test of this on the firmware side). Meaning I do not want my iOS app to pass the BLE connection to the WatchOS app. It seems like these App Level connections do not get as many background updates as a System Level connection, and also requires the WatchOS app to be launched to connect to the BLE device The System Level BLE connection (WatchOS Settings > BLE > Health Devices) allows for auto connection in the background, and gets more reliable background communication between the BLE device and the Apple Watch On the Apple MFi Page it only mentions iOS: From Apple MFi Page: :: Who does NOT need to join - Developers and manufacturers of accessories that connect to an Apple device using only Bluetooth Low Energy, Core Bluetooth, or standard Bluetooth profiles supported by iOS Does this apply to WatchOS as well? So, if I am making an BLE device that is Activity Based, and has one of the allowable Health Device UUIDs, is the BLE System Connection allowed using any BLE chip? Including say an ESP32 I have built a test BLE firmware that is a Health Device UUID, and the WatchOS sees it as a health device Is this fine then? No need for MFi application and also no need to worry about which BLE chip is used? thanks
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May ’25
XPC Connection Error
I have an accessory with MFi authenticaiton passed(got 0xAA05) and identification accepted (got 0x1D02). But when I try to open the target stream by using iAP2 EA session framework, I always enounter the same error looking like: XPC connection error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.accessories.externalaccessory-server was invalidated from this process." UserInfo={NSDebugDescription=The connection to service named com.apple.accessories.externalaccessory-server was invalidated from this process.} anybody can tell me what it related with? And what can I do to go through it quickly? Thank you much in advance.
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60
May ’25
Find My Network System
Hey everyone, how’s it going? I’d like to know if, by enrolling in Apple’s MFi program, I’ll gain access to develop my own tags and my own app to track them using Apple’s Find network. I also read that there’s an estimated cost of $4 per device—does that apply to each device produced, or only at the time of registering the device, with no fee for additional units?
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May ’25
EASession return nil on iOS18
On iOS 18.x when try to create EASession we get nil, but on iOS 17.x everything works. We have app which use USB cable for connecting external accessories. Scenario is when we have fresh instal, connecting with accessory work fine, EASession is created, streams are opened. When we unplug USB, we close streams, remove any reference to session and accessory, remove accessory delegate. When plug it again, creating EASession is returning nil. Only after restarting iPhone, we can create new EASession with appropriate protocol and accessory. Every next attempt without reseting iPhone is failing. Logs from accessory is following: 00:05:51.811000 : onUSBDeviceFound(pDevice=0xffc818)) iPhone USB device already in the device list w/id=1 -> update status now[21;1H 00:05:51.830000 : setConnectionStatus(status=connected) [devId=1] state updated -> forward[21;1H Capabilities indicate HostMode possibility => role switch is triggered 00:05:52.848000 : updateDIPODeviceConnections() iPhoneUSB w/caps=5 (=CarPlay or HostMode), deviceTag=2 in Device mode -> request role switch[21;1H Role switch seems to be successful 00:05:54.914000 : setSwitching('stable') changed[21;1H 00:05:54.915000 : updateDIPODeviceConnections() iPhoneUSB w/caps=2, id=1, deviceTag=2 and native transport -> request app launch and call connectUSB[21;1H 00:05:54.967000 : ConnectiAP2(05ac:12a8, s/n='00008101000160921E90801E', writeFD='/dev/ffs/ep3', readFD='/dev/ffs/ep4', hostMode){3}[21;1H Native transport should become available but does not (the following line is not present for failed case. Taken from successful case) 00:05:24.983000 : OnDBusPropChanged_NativeTransport(): deviceId=2, started=1, iAP2iOSAppIdentifier=1, sinkEndpoint=3, sourceEndpoint=4, TransactionID=1 EAP Start event not received (trace line from success try) 00:05:25.057000 : EAPSessionStart(ctx=0x74e0b800){2} called[21;1H Is there any braking change on iOS 18 considering EASession? Also what is strange is that it works on fresh instal/restart iPhone, but not working on second attempt?
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1k
May ’25
The impact of MicrophoneMode on my Mac application.
I have a 4-input, 4-output hardware device and an 8-input, 8-output virtual device, which I combine into an aggregate device. I am using the SimplyCoreAudio library to get the channel count. The code is as follows: aggregationDevice!.channels(scope: .input) =>> 12 aggregationDevice!.channels(scope: .output) =>> 12 When the program's MicrophoneMode is set to standard, the channel count is correct. However, when I set the MicrophoneMode to voiceIsolation, the channel count is incorrect: aggregationDevice!.channels(scope: .input) =>> 4 aggregationDevice!.channels(scope: .output) =>> 12 Below is the code for creating the aggregate device: func createAggregateDevice(mainDevice: AudioDevice, secondDevice: AudioDevice?, named name: String, uid: String) -> AudioDevice? { guard let mainDeviceUID = mainDevice.uid else { return nil } var deviceList: [[String: Any]] = [ [ kAudioSubDeviceUIDKey: mainDeviceUID, kAudioSubDeviceDriftCompensationKey:1 ] ] // make sure same device isn't added twice if let secondDeviceUID = secondDevice?.uid, secondDeviceUID != mainDeviceUID { deviceList.append([ kAudioSubDeviceUIDKey: secondDeviceUID, kAudioSubDeviceDriftCompensationKey:1, kAudioSubDeviceInputChannelsKey:8 ]) } let desc: [String: Any] = [ kAudioAggregateDeviceNameKey: name, kAudioAggregateDeviceUIDKey: uid, kAudioAggregateDeviceSubDeviceListKey: deviceList, kAudioAggregateDeviceMainSubDeviceKey: mainDeviceUID, kAudioAggregateDeviceIsPrivateKey:false, ] var deviceID: AudioDeviceID = 0 let error = AudioHardwareCreateAggregateDevice(desc as CFDictionary, &deviceID) guard error == noErr else { return nil } return AudioDevice.lookup(by: deviceID) } I hope someone can tell me the reason Thank you!
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438
May ’25