Apple Intelligence

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Apple Intelligence is the personal intelligence system that puts powerful generative models right at the core of your iPhone, iPad, and Mac and powers incredible new features to help users communicate, work, and express themselves.

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Running out of memory analyzing images with ImageRequestHandler
Hi, I'm trying to analyze images in my Photos library with the following code: func analyzeImages(_ inputIDs: [String]) { let manager = PHImageManager.default() let option = PHImageRequestOptions() option.isSynchronous = true option.isNetworkAccessAllowed = true option.resizeMode = .none option.deliveryMode = .highQualityFormat let concurrentTasks=1 let clock = ContinuousClock() let duration = clock.measure { let group = DispatchGroup() let sema = DispatchSemaphore(value: concurrentTasks) for entry in inputIDs { if let asset=PHAsset.fetchAssets(withLocalIdentifiers: [entry], options: nil).firstObject { print("analyzing asset: \(entry)") group.enter() sema.wait() manager.requestImage(for: asset, targetSize: PHImageManagerMaximumSize, contentMode: .aspectFit, options: option) { (result, info) in if let result = result { Task { print("retrieved asset: \(entry)") let aestheticsRequest = CalculateImageAestheticsScoresRequest() let fingerprintRequest = GenerateImageFeaturePrintRequest() let inputImage = result.cgImage! let handler = ImageRequestHandler(inputImage) let (aesthetics,fingerprint) = try await handler.perform(aestheticsRequest, fingerprintRequest) // save Results print("finished asset: \(entry)") sema.signal() group.leave() } } else { group.leave() } } } } group.wait() } print("analyzeImages: Duration \(duration)") } When running this code, only two requests are being processed simultaneously (due to to the semaphore)... However, if I call the function with a large list of images (>100), memory usage balloons over 1.6GB and the app crashes. If I call with a smaller number of images, the loop completes and the memory is freed. When I use instruments to look for memory leaks, it indicates no memory leaks are found, but there are 150+ VM:IOSurfaces allocated by CMPhoto, CoreVideo and CoreGraphics @ 35MB each. Shouldn't each surface be released when the task is complete?
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569
Dec ’24
Do we need *both* associateAppEntity and to implement attributeSet when indexing App Entities?
I am working on adding indexing to my App Entities via IndexedEntity. I already, separately index my content via Spotlight. Watching 'What's New in App Intents', this is covered well but I have a question. Do I need to implement both CSSearchableItem's associateAppEntity AND also a custom implementation of attributeSet in my IndexedEntity conformance? It seems duplicative but I can't tell from the video if you're supposed to do both or just one or the other.
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579
Nov ’24
app intents not working with placeholders and without app name
I tried this: struct CarShortcutsProvider: AppShortcutsProvider { @AppShortcutsBuilder static var appShortcuts: [AppShortcut] { AppShortcut( intent: LockCarIntent(), phrases: ["Lock my car with \(.applicationName)", "Lock my \(\.$car) with \(.applicationName)"], shortTitle: LocalizedStringResource("Lock Car"), systemImageName: "lock.fill" ) AppShortcut( intent: UnlockCarIntent(), phrases: ["Unlock my car with \(.applicationName)", "Unlock my \(\.$car) with \(.applicationName)"], shortTitle: LocalizedStringResource("Unlock Car"), systemImageName: "lock.open.fill" ) } } but Siri only understands "unlock my car ", not with the placeholder. Siri asks me then for the car, and it understands it, but not in one sentence. Is there something wrong with my code? Also I tried it without applicationName first, and then it didn't work at all with Siri. Is this a general limitation of app intents? I thought the goal was to reduce friction. If the user has to mention the app name all the time, it adds friction.
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Nov ’24
Genmoji/Playground “Persons” list
Hey, has anyone figured out how the “Persons” list in Genmoji/Playground actually works? I’ve had a strange experience so far. When I first got access during Beta 2, the list randomly included about 10–15 people, even though my photo library contains many more recognizable faces. To try fixing this, I started naming faces in the Photos app, hoping they’d be added to the Genmoji/Playground list, but nothing changed. Then, after updating to Beta 3, it added just 2–3 of the people I had named. Encouraged, I spent about an hour naming all the faces in my library. But a few hours later, the list unexpectedly removed around 10 people, leaving me with fewer than I had initially. I’ve also read that leaving the phone locked and plugged into power should help sort people in the library, but that hasn’t worked for me yet. Anyone else experienced this or found a way to make it work? Thanks!
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1.3k
Nov ’24
Block Apple Intelligence
Hi everyone, Could someone confirm if it's currently possible, or if there are any plans, to restrict users from enabling Apple Intelligence altogether? I understand that we can block individual features using MDM, but I'm interested in knowing if we can prevent users from toggling Apple Intelligence on and off in System Settings entirely. Thanks! Kind Regards, Filipe Nogueira
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Nov ’24
Is it possible to set writingToolsBehavior globally?
Hello, we're investigating an option to disable writing tools for some customers in our app. I'm aware of the writingToolsBehavior property for UITextView etc, but we would like to have a way to set this globally without having to update all UITextView instances (or future instances). Is there any API to do this? We tried using UITextView.appearance.writingToolsBehavior = .none and it seemed promising on 18.2 beta, however it introduced crashes on devices running 18.1. The crashes look like: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Have you sent -setWritingToolsBehavior: to <UITextView: 0x14462c000; frame = (0 0; 0 0); text = ''; userInteractionEnabled = NO; gestureRecognizers = <NSArray: 0x30067cb40>; backgroundColor = UIExtendedGrayColorSpace 0 0; layer = <CALayer: 0x3009b1ba0>; contentOffset: {0, 0}; contentSize: {0, 0}; adjustedContentInset: {0, 0, 0, 0}> off the main thread? To verify, look for a complaint in the logs: "Unsupported use of UIKit…", and fix the problem if you find it. If your use is main-thread only please file a radar on UIKit, and attach this log. exercisedImplementations = { "setWritingToolsBehavior:" = ( ); }' Similarly, even on 18.2 beta if we used UITextField.appearance.writingToolsBehavior = .none we would see crashes for any search fields like: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Have you sent -setWritingToolsBehavior: to <UISearchBarTextField: 0x141c04a00; frame = (0 0; 0 0); text = ''; opaque = NO; gestureRecognizers = <NSArray: 0x301fe15c0>; placeholder = Search Leads; borderStyle = RoundedRect; background = <_UITextFieldSystemBackgroundProvider: 0x3015de960: backgroundView=<_UISearchBarSearchFieldBackgroundView: 0x141c60200; frame = (0 0; 0 0); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x3015de8e0>>, fillColor=(null), textfield=<UISearchBarTextField: 0x141c04a00>>; layer = <CALayer: 0x3015de240>> off the main thread? To verify, look for a complaint in the logs: "Unsupported use of UIKit…", and fix the problem if you find it. If your use is main-thread only please file a radar on UIKit, and attach this log. exercisedImplementations = { "setWritingToolsBehavior:" = ( ); }' Is it possible to set this globally?
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406
Nov ’24
Image Playground
How long does it usually take to get access to image playground. Its been about a week since I got IOS 18.2 public beta and still am waiting for access to the image playground. When I got apple intelligence only took a few hours.
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530
Nov ’24
Playgroud
Woke up to a notification saying playground, Genmoji…etc was ready. but every time I try to use it says early access was requested. Anyone else had this issue? if so how did you fix it?
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305
Nov ’24
Apple Intelligence stuck on "Pending" since 1st availability of MacOS 15.2 Beta 1
Once available, I immediately installed the MacOS 15.2 beta and configured MacOS and Siri enable Apple Intelligence. I joined the waiting list, and soon after the downloading process started. I have since then been stuck in Pending. I have recently (yesterday) installed 15.2 Beta 2 (Public) - and there is no difference. I have restarted multiple times; I have left my mac on - connected to WiFi - over night multiple times; I have changed language - no only of Siri but also on my Mac (requiring a restart) - multiple time. I am frustrated that I cannot see what is causing the Pending status- pending on what? I am frustrated that I cannot just start Apple Intelligence enrolment from scratch - no restart button. Any help and advice would be greatly welcome.
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411
Nov ’24