As can be seen in the screenshot attached, I can not see the options in this window. A prompt window before this also did not show any buttons in the visible space. However, I made a guess and could get to this window by clicking on what I think was "Ok" or something similar.
But on this I could not do any action and had to force quit the app.
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Я случайно по рекомендации Apple включил автоматическое сгружение приложений, и у меня попросту нету функции отключить это в настройках, я пользуюсь iPhone 14 Pro iOS 18.2, СРОЧНО ПОДСКАЖИТЕ РЕШЕНИЕ ПРОБЛЕМЫ ПОЖАЛУЙСТА
С уважением Martin.
Topic:
UI Frameworks
SubTopic:
General
Apparently, settings do not show anymore the apps settings in iOS 18.2.
I tested on simulators (Xcode 16.2) both on iOS 18.1 and iOS 18.2 and got very different results:
In iOS 18.1 simulator, I see the settings of a lot of apps.
In iOS 18.2 simulator, not a single app setting.
That is a really serious issue in simulator for development (I filed a bug report FB16175635), but would be really critical on device as it would make it impossible to adjust setting of many apps.
Unless I missed something (meta setting ?) in iOS 18.2 ?
I have not upgraded to 18.2 notably for this reason. So I would appreciate if someone who has upgraded could make the test and report ?
select Settings on Home page
scroll to Apps category
tap here to access the list
Does the list show anything ?
Thanks for your help.
I have been playing around with getting the Live Caller ID example project setup yet I cannot get passed the initial configuration. I have the app extension running on my device and the server running on the correct host and port so things are working in that sense, yet when I go to the Call Blocking & Identification Services to toggle on my extension I see that the /config endpoint is failing with the following error:
Invalid existingConfigIds count 1. Expected 0 or 0.
The existingConfigIds has one entry with a Data object of zero bytes.
I’m not sure where/why this is getting added upon initialization. Has anyone seen this occur? I followed the testing instructions as far as I can tell and haven’t seen this issue discussed elsewhere.
Hi Team,
We are AAER for Apple and have come across multiple request from customers of BYOD iOS devices that they want to block screenshot and screen sharing for specific work apps like outlook on BYOD iOS devices. Is there any specific App Config Plist for Outlook or .ipa file that will allow us to achieve this.
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine.
I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature.
I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged.
Looking for any pointers on how to pinpoint the root cause of this issue.
1.APPStore Arraignment passed. Not yet released. The diagnostic link configuration is not available.
Firstly,We filled in the configuration of the corresponding domain name, and the verification was successful.
My AASA file is configured correctly (general deep links work with it, as well as some app clip URLs) and is also configured for app clips.
"applinks": {
"apps": [],
"details": [
{
"appID": "xxx.com.xx.easyshare",
"paths": [
"*"
]
},
{
"appID": "xxx.com.xx.easyshareExport",
"paths": [
"*"
]
}
]
},
"appclips": {
"apps": [
"xxx.com.xx.easyshare.Clip"
]
}
}
Well,I used https://es.xx.com/send or https://es.xx.com to get diagnostic information is wrong
My TestFight config is ok
Another problem is that using NFT jumps directly to Safire.
I am trying to upload a ZIP file, created by compressing other files in iCloud Drive through the Files app, using UIDocumentPicker. However, errors like those described in Test 1 and Test 2 in the sample code are occurring.
import UIKit
class ViewController: UIViewController,UIDocumentPickerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func openDocumentPicker(_ sender: Any) {
// Test 1
// let documentPicker = UIDocumentPickerViewController(forOpeningContentTypes: [.item], asCopy: true)
// When clicking the "Open" button, there is no response, and the following error occurs.
/*
Failed to copy the imported file into the local container ((null))
Tried to call delegate -documentBrowser:didPickDocumentURLs: with an empty array of items. This indicates the items failed to be prepared and materialized on disk: (
"<DOCItemBookmark: 0x303ad2fc0> FPItem=(null)"
)
*/
// Test 2
let documentPicker = UIDocumentPickerViewController(forOpeningContentTypes: [.item])
// When using the regular mode instead of the copy mode,
// the "Open" button works, and the selectedFileURL is correctly retrieved.
// However, even after using startAccessingSecurityScopedResource,
// attempting to read the file results in the following error.
/*
Error reading file: Error Domain=NSCocoaErrorDomain Code=257 "The file “archive 4.zip” couldn’t be opened because you don’t have permission to view it." UserInfo={NSFilePath=/private/var/mobile/Library/Mobile Documents/com~apple~CloudDocs/samplefiles/archive 4.zip, NSURL=file:///private/var/mobile/Library/Mobile%20Documents/com~apple~CloudDocs/%E1%84%89%E1%85%A2%E1%86%B7%E1%84%91%E1%85%B3%E1%86%AF%E1%84%91%E1%85%A1%E1%84%8B%E1%85%B5%E1%86%AF/%E1%84%8B%E1%85%A1%E1%84%8F%E1%85%A1%E1%84%8B%E1%85%B5%E1%84%87%E1%85%B3%204.zip, NSUnderlyingError=0x300bedbf0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}
*/
documentPicker.delegate = self
documentPicker.allowsMultipleSelection = true
self.present(documentPicker, animated: true, completion: nil)
}
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL]) {
guard urls.isEmpty == false else {
print("no urls")
return
}
//Test2
for selectedFileURL in urls {
// Start accessing the security-scoped resource
if selectedFileURL.startAccessingSecurityScopedResource() {
defer { selectedFileURL.stopAccessingSecurityScopedResource() }
// Perform operations on the file
do {
let fileCoordinator = NSFileCoordinator()
var error: NSError?
fileCoordinator.coordinate(readingItemAt: selectedFileURL, options: [], error: &error) { (newURL) in
do {
let fileData = try Data(contentsOf: newURL)
// Process the file data
print("File data read successfully")
} catch {
print("Error reading file: \(error)")
}
}
if let error = error {
print("Error coordinating file access: \(error)")
}
} catch {
print("Error reading file: \(error)")
}
} else {
print("Failed to access security-scoped resource")
}
}
}
It seems that there might be an issue with the compressed ZIP file. How can this be resolved?
Topic:
UI Frameworks
SubTopic:
General
struct DeployAndWithdrawDefensesAppIntent: WidgetConfigurationIntent {
// An example configurable parameter.
@Parameter(title:LocalizedStringResource("ax_alarm_device_name"))
}
In the process of using iOS widgetKit development team a, configuration item title need language internationalization (@ Parameter (title: LocalizedStringResource (" ax_alarm_device_name "))),
but found no effect. I first changed the language of the system on the iphone and found that the widget worked. However, just changing the language of the app did not take effect. Is there any way to just change the app language and make the widgets change? Thank you very much!
As a starter for iOS programming, I want to get the touch’ x-y position on a SwiftUI view , what is the fastest way/api or the highest refresh rate to get the position . UItouch in UIkit ?or other api?
Topic:
UI Frameworks
SubTopic:
General
Hi,
Despite having CarPlay capabilities authorised for our navigation app, our users are seeing some odd behaviour in the appearance of the icon in the sidebar menu on the side of the CarPlay display.
The documentation suggests the quickbar will show the most recently used: navigation app,
Open our app in CarPlay
Switch to another non-navigation app via CarPlay sidebar
Note that our navigation app remains in sidebar
Switch back to our navigation app
Search for destination, select, tap 'Let's Go' to start navigation
Switch to a non-navigation app via CarPlay sidebar
Note that our app is replaced by another navigation app in the sidebar (Google/Apple), despite being the most recently used
Any ideas?
Hello,
I'm currently developing a CarPlay app using the CPTabBarTemplate, and I need to know if it's possible to disable user interaction with the tab bar, specifically preventing the user from switching between tabs or tapping on the tab items.
Is there a way to lock the selected tab or ignore tab switching attempts programmatically? I would like to maintain the tab bar UI but prevent users from changing tabs or interacting with it while in a certain mode or condition.
We're encountering a UX challenge with the automatic App Store notification banner that appears when users first launch our App Clips (not the App Clip sheet). This notification, which suggests downloading the full app, is creating confusion among our users. We've observed that some users tap the notification instead of completing their intended action within the App Clip, interrupting their workflow.
Is there a way to disable this banner?
Lately, when adding a new advanced experience with a new path (with the same domain), it is taking more than a week to get published, when it used to take around 24h. Am I doing something wrong that causes the long delay? Someone else is having this problem? Is something wrong with our assumptions of how it works?
Some assumptions and observations we have around app clip advanced experiences:
Once the app and its appClip are published, new advanced experiences (new paths + cards) don't require a new app review
When adding a new advanced experience, it gets reviewed before being published
There is some bug where even after the experience is published, its status only shows 'Received'
Edits of existing url paths (changing text or image) take less than 24h to propagate
As a workaround we are publishing paths we are still not using with general app clip metadata and then editing when we require them, but this does not allow us to have custom path names for the experiences as we need to 'reserve' them beforehand.
in ios it is not same as it in computer
there is text:"ยินดี
in computer is
but in ios it is
the fontsize is 16
I tried every font which is in ios and tried copy simsun in windows to ios and create CTFont
I draw it using UIGraphics drawString
My app is the client in a client-server document management system. It supports scanning, indexing, and creation of various types documents including PDF, TIFF, various image types, and text. Upon installation of macOS 15.2, I am getting a strange NSInternalInconsistencyException error so long as the following are true:
I have created or opened a PDF (or other type) document
I click on the desktop/Finder or other app
Normally, I would expect this action to put my App in the background, but before that happens, the error is thrown. I am not connected any server at the time. My app is built catch unhandled exceptions and this is what is displayed:
At the time the error is thrown, [NSApp mainWindow] appears to be set to nil, but I have no idea if this occurred as result of becoming the background app or because of something I am doing wrong. I never set mainWindow anywhere in my app. I've tried to set a Waitchpoint or various waist try and catch when mainWindow changes, but have come up empty. Note the error is thrown if I hit a breakpoint when debugging in Xcode (because it switches to Xcode).
This errors never occurred with previous releases and does not occur when the app is run under 15.1. The app is written in ObjectiveC.
I've looked at various app-level flags and info.plist properties and nothing I've seen jumps out at me. I strongly suspect this error is a result of some system-level app attempting to create a UserActivity file (perhaps encrypted) that it can store in the cloud (a feature we would rather not use yet). It could also be trying to do an autosave on my open document-based windows - our NIB files that apply to our documents are marked as Restorable and they worked in prior system releases. Turning the Restorable flag off has no effect on the error.
Any clue what I might be missing here? I've spent an embarrassing number of days trying to understand why this is happening.
Topic:
UI Frameworks
SubTopic:
General
I filed FB16332997 about the VERY high snowfall estimates I'm seeing in WeatherKit and iOS Weather. I initially thought something was wrong with my weather app but I verified the numbers with the iOS Weather app and another third party weather app.
For Atlanta last week it was saying 7.5" when it ended up being 2" (which I can live with).
Two days ago it reported there could be 16" of snow in northern Florida. That's impossible!
This morning it was reporting that Niceville could have 6-7" of snow, which would be significantly more than highest amount in recorded history for Florida (where snow is extremely rare).
It almost makes me wonder if the liquid precipitation value is actually the snowfall amount in reality. And then that is incorrectly being converted to the snowfall amount.
I am wondering how I change the measurement units on screen in my CPMapTemplate. In my screenshot below the distance is in miles, but how can I change that to kilometers?
Does this need to come from my route data?
I am not seeing this anywhere in the CarPlay programming guide or in the documentation.
Some of our users keep reporting that occasionally some widgets (which initially were working perfectly) are now broken and show only skeletons.
Note that the app has multiple widgets, and this happens only to some of them (that is when some widgets get broken, some other widgets are still working normally).
While developing the app, I came across this symptom as well, and when I read the device console, I found the following errors in the console (which the system was repeatedly reporting to the console):
Unable to get connection interface: Error Domain=LNConnectionErrorDomain Code=1100 "Unable to locate com.example.app.MyAppntents for the com.apple.intents-service extension point" UserInfo={NSLocalizedDescription=Unable to locate com.example.app.MyAppIntents for the com.apple.intents-service extension point}
The affected widgets use the 'UserDefaults with groups' to read the data that is stored by the host app. And I think that sometimes the widget fails (or even crashes) while reading the data from the UserDefaults and it ends up showing the skeleton.
The only remedy I found was
Uninstall the app
Reboot the device
Install the app again.
After this, the widget starts to work again..
So, what can be the reason behind this? Is this an iOS bug or what and how to fight it?
Description
We are developing a app for iOS and iPadOS that involves extensive custom drawing of paths, shapes, texts, etc. To improve drawing and rendering speed, we use CARenderer to generate cached images (CGImage) on a background thread. We adopted this approach based on this StackOverflow post: https://stackoverflow.com/a/75497329/9202699.
However, we are experiencing frequent crashes in our production environment that we cannot reproduce in our development environment. Despite months of debugging and seeking support from DTS and the Apple Feedback platform, we have not been able to fully resolve this issue. Our recent crash reports indicate that the crashes occur when calling CATransaction.commit().
Crash traceback
The method names in this traceback are mapped to those in the code sample below. The app name has been masked.
Crashed: com.apple.root.user-initiated-qos.cooperative
0 MyApp 0x887408 specialized static CAUtils.commitCATransaction() + 4340151304 (<compiler-generated>:4340151304)
1 MyApp 0x887408 specialized static CAUtils.commitCATransaction() + 4340151304 (<compiler-generated>:4340151304)
2 MyApp 0x8874a4 specialized static CAUtils.addDrawingItemsToRenderer(xxx) + 250 (CAUtils.swift:250)
3 MyApp 0x887710 specialized static CAUtils.drawOnCGImageWithCARenderer(xxx) + 267 (CAUtils.swift:267)
4 MyApp 0x8878c0 specialized static CAUtils.drawOnCGImageWithCARendererWithRetry(xxx) + 315 (CAUtils.swift:315)
5 MyApp 0x736294 XXXManager.generateCGImages(xxx) + 570 (XXXManager.swift:570)
6 MyApp 0x73404c closure #1 in XXXManager.updateCachedCGImages(xxx) + 427 (XXXManager.swift:427)
7 libswift_Concurrency.dylib 0x61104 swift::runJobInEstablishedExecutorContext(swift::Job*) + 252
8 libswift_Concurrency.dylib 0x62514 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 144
9 libdispatch.dylib 0x15d8c _dispatch_root_queue_drain + 392
10 libdispatch.dylib 0x16590 _dispatch_worker_thread2 + 156
11 libsystem_pthread.dylib 0x4c40 _pthread_wqthread + 228
12 libsystem_pthread.dylib 0x1488 start_wqthread + 8
Code Sample
Below is a sample of our code. While the complete snippet is too long, the issue occurs in addDrawingItemsToRenderer. Please refer to the other methods for completeness and reference purposes.
private let transactionLock = NSLock()
private let deviceLock = NSLock()
private let device = MTLCreateSystemDefaultDevice()!
/// This is the method we call from outside.
@inline(never)
static func drawOnCGImageWithCARenderer(
layerRect: CGRect,
drawingItems: [DrawingItem]
)
-> CGImage? {
guard
let (texture, renderer) = addDrawingItemsToRenderer(
layerRect: layerRect,
drawingItems: drawingItems
) else {
return nil
}
renderer.beginFrame(atTime: 0, timeStamp: nil)
renderer.render()
renderer.endFrame()
guard
let colorSpace = CGColorSpace(name: CGColorSpace.sRGB),
let ciImage = CIImage(mtlTexture: texture, options: [.colorSpace: colorSpace]) else {
return nil
}
let context = CIContext()
return context.createCGImage(ciImage, from: ciImage.extent)
}
/// This is the method will the crash happens
@inline(never)
fileprivate static func addDrawingItemsToRenderer(
layerRect: CGRect,
drawingItems: [DrawingItem]
)
-> (MTLTexture, CARenderer)? {
// We have encapsulated everything related to CALayer and its
// associated creations and manipulations within CATransaction
// as suggested by engineers from Apple Feedback Portal.
beginCATransaction()
defer {
commitCATransaction() // The crash happens here
}
let (layer, imageWidth, imageHeight) =
addDrawingItemsToLayer(layerRect: layerRect, drawingItems: drawingItems)
return createTextureAndRenderer(
layer: layer,
imageWidth: imageWidth,
imageHeight: imageHeight
)
}
// Below are all internal methods. We have split the method into very
// granular parts and marked them as @inline(never) to prevent the
// compiler from inlining our code, which may otherwise obscure usage
// trackback information in our crash reports.
@inline(never)
fileprivate static func beginCATransaction() {
transactionLock.lock()
CATransaction.begin()
}
@inline(never)
fileprivate static func commitCATransaction() {
// From our crash report, we believe the crash happens on this line.
CATransaction.commit()
// It is unlikely that the lock cause the crash as we added it only recently
// to ensure that there is only one transaction on our background thread,
// and after we added this lock, the crash rate indeed lowered, but still
// not fully disappear
transactionLock.unlock()
}
--------------------------------
// The methods below are provided for reference and completeness. While // they may have issues, they do not frequently appear in our crash
// reports as the one caused by `CATransaction.commit()`
@inline(never)
fileprivate static func addDrawingItemsToLayer(
layerRect: CGRect,
drawingItems: [DrawingItem]
)
-> (layer: CALayer, imageWidth: CGFloat, imageHeight: CGFloat) {
let layer = CALayer()
layer.isGeometryFlipped = SharedAppUtils.isIOS
layer.anchorPoint = CGPoint.zero
layer.bounds = layerRect
layer.masksToBounds = true
for drawingItem in drawingItems {
// We have thousands or hundred thousands of drawing items to add.
// Each drawing item may produce a CALayer, CAShapeLayer or CATextLayer.
// This is also why we want to utilise CARenderer to leverage GPU rendering.
let sublayerForDrawingItem =
drawingItem.createCALayerOrCATextLayerOrCAShapeLayer()
layer.addSublayer(sublayerForDrawingItem)
}
let imageWidth = max(1, layer.frame.size.width * UIScreen.main.scale)
let imageHeight = max(1, layer.frame.size.height * UIScreen.main.scale)
layer.transform = CATransform3DMakeScale(UIScreen.main.scale, UIScreen.main.scale, 1)
layer.frame = .init(origin: .zero, size: .init(width: imageWidth, height: imageHeight))
return (layer, imageWidth, imageHeight)
}
@inline(never)
fileprivate static func createTextureAndRenderer(
layer: CALayer,
imageWidth: CGFloat,
imageHeight: CGFloat
)
-> (MTLTexture, CARenderer)? {
deviceLock.lock()
defer {
deviceLock.unlock()
}
let textureDescriptor = MTLTextureDescriptor.texture2DDescriptor(
pixelFormat: .rgba8Unorm,
width: Int(imageWidth),
height: Int(imageHeight),
mipmapped: false
)
textureDescriptor.usage = [MTLTextureUsage.shaderRead, .shaderWrite, .renderTarget]
guard
let texture = device.makeTexture(descriptor: textureDescriptor) else {
return nil
}
let renderer = CARenderer(mtlTexture: texture)
renderer.bounds = layer.frame
renderer.layer = layer.self
return (texture, renderer)
}