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Side loading an app
We have a .ipa file that we need to side load on iPhone via USB connected to a MAC. IPA file will be on MAC. We can't use enterprise license. We have a business use case where we need to side load the app. Any way to do that or can be reach apple support for this? Please help. Note: The iPhones attached will not have the Apple ID logged in. There are companies who are side loading the app for business purpose on the customers phone.
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Icon Composer warning "Failed to parse icontool JSON output."
When the Icon Composer file is imported into the project folder, and after building, there is a warning that says: Failed to parse icontool JSON output. Parts of the warnings show this: Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ /* com.apple.actool.notices */ warning: Failed to parse icontool JSON output. Underlying Errors: Description: The data couldn’t be read because it isn’t in the correct format. Failure Reason: The data is not in the correct format. Debug Description: Garbage at end around line 6, column 0. /* com.apple.actool.compilation-results */ I have created the icon with png files in each layer group in icon composer. However the project is able to compile, and running shows the correct icon. What is the issue with this?
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Stuck in Manual ID Review for Apple Developer Program (39 Days and Counting)
Hi everyone, I tried to enroll in the Apple Developer Program nearly two months ago. Initially, I had issues using both the website and the Developer app on Mac/iPhone to complete the process. After contacting Apple Developer Support, I was told that they don't accept EU residence permits through the automatic system, only national ID cards or a driver’s license, which I don’t have, as a few years ago I relocated from a 3rd world non-EU country. But they said this can be reviewed manually. Eventually, Apple Support provided me with a link to upload my passport and residence permit photos. I submitted them right away, but it’s now been 39 days with no progress. I followed up multiple times.. after 10 days, 3 weeks, and again just recently, and each time I’m told my documents are still under review, with no ETA or further details. Has anyone been in a similar situation? Is there anything else I can do to move this forward, or is it just a matter of waiting indefinitely? Thanks in advance for any advice or insight.
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Jun ’25
My experience With IOS 26 Beta
Hello Apple Developers i am here write down my experience with the IOS 26 Beta first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode) My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release Thank You! Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
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Jun ’25
Is a modulemap file required when importing a static library objective-c framework? If not when is a modulemap required?
I am a bit confused. My understanding previously was that a modulemap was required in order to have a bridging header be generated. Now it has come to my attention that a modulemap is both a build input and something you can put in the Modules folder of the built product if you so choose. I have tried reading the clang modulemap documentation, but am really struggling to connect most of what it says to the problem at hand. In a project I am working on, the generation of the modulemap file is quite problematic. The framework imports C++ libraries and itself writes Objective-C++ wrappers for them. Currently, the modulemap file is both set as the Module Map File in "Build Settings" and presumably used when the Swift project later imports it. In this project the modulemap is a list of the objective-c++ header files then export * I am trying to understand what I would lose if I do one or both of two things: What happens if I dont set this module map file in the build settings for the objective-c++ framework? What happens if I dont have a modulemap involved whatsoever in this objective-c++ framework and then it is imported into Swift? And does any of this change if its compiled as a static vs dynamic library? What if I embed it vs not embed it? Because the build in the real project is so complicated its hard to isolate what is going on. So I built a smaller sample app. There is CFramework which has an objective-c++ class. There is SwiftProject which imports that framework and is purely Swift. It imports the module and uses it. I did not write a modulemap file, and the Swift project builds just fine. In the timeline it: Prepares packages Computes target dependency graph Builds static cache for iPhoneSimulator18.2sdk As near as I can tell even though the objective-c++ framework is not built with a modulemap in its build settings and there is not a modulemap included in the framework everything works. So then the modulemap file is useless? Perhaps it speeds things up but what step would theoretically be skippable?
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Jun ’25
Unstable behavior of xcodebuild -showdestinations
Hi, I am having an issue with xcodebuild -showdestinations command. Steps to reproduce: Create a new iOS application project in Xcode or use an existing one. Navigate to this project in a terminal. Run xcodebuild -project 'your-project-name.xcodeproj' -scheme 'your-scheme' -showdestinations What I expect: All destinations available in the Xcode UI should be listed. What I get: It depends. For new projects, I consistently get only generic platform destinations and my connected physical device. When I run the same command on an older project, I sometimes see all the expected destinations. It seems to be a roughly 50/50 chance between the two outcomes. Is there a way to get consistent results from xcodebuild -showdestinations? What can I do to ensure all destinations are listed reliably? Here is a more detailed log and a screenshot: ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:50.261 xcodebuild[34753:6177985] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:50.342 xcodebuild[34753:6177959] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:52.393 xcodebuild[34757:6178035] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:52.472 xcodebuild[34757:6178020] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } { platform:iOS Simulator, id:DBFB9613-0261-4544-908A-335570F3C35F, OS:18.3.1, name:iPhone 11 } { platform:iOS Simulator, id:A48C309C-231A-4197-A295-900F89C94D86, OS:18.3.1, name:iPhone 16 Pro Max }
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Jun ’25
My account registration is stuck indefinitely, and the support team hasn’t resolved it! Before hosting developer conferences, shouldn’t Apple at least ensure the registration process works for developers?
My account application was rejected, and I’ve been stuck in limbo! The outdated process needs an update! To the Apple Developer Support Team, I am a developer currently applying for an Apple Developer Account. Below is a brief summary of the technical obstacles I encountered during my registration process on June 4th, along with suggestions for process optimization: Problem Overview During registration, the payment confirmation page froze for approximately 10 minutes with no loading indicators. Without any error codes or timeout messages on the interface, I was forced to restart the registration process 3 times. Conflict with App Store daily purchase limits was identified when accessing via mobile. After resolving the limit issue, the registration system continued to display a “Contact Support” error. I immediately reached out to the support team. Support Team Interaction The support team repeatedly responded with vague updates like “awaiting system synchronization,” offering no estimated resolution time or escalation path. I was told to either “wait indefinitely” or “try again with a different identity.” Wait, I’m just trying to register with my own credentials—why can’t I proceed after a 10-minute attempt? Impact Account access restrictions have halted my ability to develop applications. Optimization Suggestions User Experience Enhancements: Implement real-time alerts (e.g., pop-ups, notifications) for payment-related issues on desktop to avoid silent failures. Add a pre-registration check for App Store balance/limit conflicts. Transparency &amp; Accountability: Replace opaque “black-box” error handling with clear, rule-based guidance for developers. Provide a dedicated escalation channel and ensure timely human intervention for unresolved issues. As a developer committed to the iOS ecosystem, I acknowledge the complexity of account systems but believe targeted UX adjustments could prevent cascading failures like this. I welcome technical discussions to resolve my current registration blockage and collaborate on preventive measures.
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Jun ’25
Apple's file picker
I am developing an Apple app that has to download 1000s of MP4 files between 5 and 150MB each at one time (can take an hour or more - is OK). I use Apple's file picker to select the files, and then it freezes and I cannot download anything. I had this working a few months ago but now I cannot get it to work. Can someone give me some advice please?
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Jun ’25
Cannot load developer teams in Xcode.
Hi, The ui error says unable to login, but I'm able to login (because if I don't give the correct password it's a different error). When Xcode tries to fetch the available teams though it errors out. I can successfully login and access my teams on a different machine that's on the same network. So I know the account and network are fine. Here's what the ui shows .. and I'm also including the Xcode logs from Console. Any ideas? Thanks! xcode.log
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Jun ’25
Xcode Beta 1 and FoundationsModel access
I downloaded Xcode Beta 1 on my mac (did not upgrade the OS). The target OS level of iOS26 and the device simulator for iOS26 is downloaded and selected as the target. When I try a simple Playground in Xcode ( #Playground ) I get a session error. #Playground { let avail = SystemLanguageModel.default.availability if avail != .available { print("SystemLanguageModel not available") return } let session = LanguageModelSession() do { let response = try await session.respond(to: "Create a recipe for apple pie") } catch { print(error) } } The error I get is: Asset com.apple.gm.safety_deny_input.foundation_models.framework.api not found in Model Catalog Is there a way to test drive the FoundationModel code without upgrading to macos26?
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Jun ’25
Xcode 26.0 beta: Double-click in Navigator Doesn’t Open File in New Tab
Issue Report — Xcode 26.0 beta (17A5241e) In Xcode 26.0 beta, double-clicking a file in the project navigator does not open it in a new tab as it normally should. Instead, it opens the file in the current editor window. Interestingly, Option-clicking a file still opens it in a new tab as expected. I’ve confirmed that my Navigation preferences are properly set (see the attached screenshot), so this seems like a possible regression or bug in the current beta version.
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Jun ’25